I have a blueprint with material instance that I am editing during gameplay. I want to save this custom material instance on my hard drive to use later, is it possible?
I know that we have the ability to export GLTF to file, we can save textures but what If I make procedural object with custom material instance, I can save its mesh data but will be left with no material. I don’t want to store the material instance parameters in a save file, I want to be able to see the material instance and edit it in the editor