Save and load levels?

hm, ill do that. I also did something which is that I moved the loading code into my player blueprint “Base_BP” and when I do begin to play with a do once node, the load just keeps opening. So I may be getting somewhere. But tracking the variable and where the code is, is an important thing. I might be able to figure something out. But I’m still a little new to the saving stuff in ue4. Thanks!