Hello,
I’m trying to do something simple but i can’t seem to warp my head around it.
I have a material drag&drop system in my game:
In my PC:
In the UMG:
Every actor in the game is a BP actor, and I would like to add to each a variable with the material it has at the time I save. For now, I can save actor’s transform, but the changed materials are lost.
How to save actors with the material they own at a given time?