Save ACharacter BPs in Object Library

Hello. Im trying create a library for my character Blueprints. I created an external window and a button to use function. The problem about ObjectLibrary.

this code get whole bluprint class in specific folder.


auto ObjectLibrary = UObjectLibrary::CreateLibrary(UBlueprint::StaticClass(), true, true);
    ObjectLibrary->LoadAssetDataFromPath(TEXT("/Game/chars"));

When I try use this code It doesnt return anything.


auto ObjectLibrary = UObjectLibrary::CreateLibrary(ACharacter::StaticClass(), true, true);
    ObjectLibrary->LoadAssetDataFromPath(TEXT("/Game/chars"));

Is there any solution to filter my only character BPs ?