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Save a shader in a texture

HI,
i have a question, it is possible to save a result of shader (base color) in a Texture?

Thanks

Hi,

Not really.
But you could set the material up as a function and use it in other materials.
Look up “layered materials”. That should be what you are looking for. :slight_smile:

Cheers,
Klaus

I’m using this method, i was hoping that there was another way.
Thanks for the reply