HI,
i have a question, it is possible to save a result of shader (base color) in a Texture?
Thanks
HI,
i have a question, it is possible to save a result of shader (base color) in a Texture?
Thanks
Hi,
Not really.
But you could set the material up as a function and use it in other materials.
Look up “layered materials”. That should be what you are looking for.
Cheers,
Klaus
I’m using this method, i was hoping that there was another way.
Thanks for the reply