.sav game saves to AppData instead of Project>Saved>SaveGames

Hi all,

My project is saving .save / player save game data to AppData instead of Unreal Projects > Project > Saved > SaveGames when I know it used to but I’m unsure what changed that behavior.

Was it a UE update?
If I ever hope to release this on Steam or Itch.io it should go into to the project directory as above right?

Packaged games save to AppData, otherwise it should be the project folder.

That’s odd then, I’m not sure why but it keeps saving to
C:\Users\NAME\AppData\Local\UnrealEngine\5.4\Saved\SaveGames

Any ideas?

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I just tried it, for me the editor still writes to the project folder…

This is not packaged, I take it?

I’ve not packaged it no - could it be to do with how the game window is run in the editor / Net Mode?

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Possibly… :melting_face:

It’s interesting to see that the game saves are being stored in AppData instead of the usual Project>Saved>SaveGames folder. This can sometimes happen due to different game configurations or system settings. If you’re dealing with this in The Spike or any other game, a simple solution could be to manually move the saved files to the correct folder or change the save directory settings if available. It’s always a good idea to back up your saves before making any changes. Consistent save management is key to ensuring smooth gameplay, just like having the right strategies in The Spike :heart_eyes: