From an authoring standpoint, storing some game content in save game objects is handy for my game because I can use the building tools I’ve created for my player to do it in the PIE and then save my work out to a file. Do we have access to these .sav files in the packaged game at runtime though?
For instance, if I use some tools I create to author a scene in UE and save it out to a .SAV file, can I load that .SAV file in the packaged game? I’m not sure what directories it would be looking for it in, etc.