.sav files

From an authoring standpoint, storing some game content in save game objects is handy for my game because I can use the building tools I’ve created for my player to do it in the PIE and then save my work out to a file. Do we have access to these .sav files in the packaged game at runtime though?

For instance, if I use some tools I create to author a scene in UE and save it out to a .SAV file, can I load that .SAV file in the packaged game? I’m not sure what directories it would be looking for it in, etc.

Yes, you can use Save Game to Slot in a packaged game. The files used will be stored in C://Users/User_Name/AppData/Local/App_Name. the AppData folder is a hidden folder though. So you will have to turn on show hidden folders.