While trying to launch my modded Satisfactory client, it came back with this error:
Version: 200661, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: -, IsUsingMods: Yes
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000008
FactoryGame_Engine_Win64_Shipping!UBlueprintGeneratedClass::BuildCustomArrayPropertyListForPostConstruction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:602]
FactoryGame_Engine_Win64_Shipping!UBlueprintGeneratedClass::BuildCustomPropertyListForPostConstruction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:476]
FactoryGame_Engine_Win64_Shipping!UBlueprintGeneratedClass::UpdateCustomPropertyListForPostConstruction() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:628]
FactoryGame_Engine_Win64_Shipping!UBlueprintGeneratedClass::SerializeDefaultObject() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Engine\Private\BlueprintGeneratedClass.cpp:298]
FactoryGame_CoreUObject_Win64_Shipping!UClass::SerializeDefaultObject() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Public\UObject\Class.h:3103]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncPackage::EventDrivenSerializeExport() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:3192]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncPackage::ProcessImportsAndExports_Event() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:3523]
FactoryGame_CoreUObject_Win64_Shipping!<lambda_3f9e63807f07df716a86ae9a89813604>::operator()() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:2291]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::ProcessAsyncLoading() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4055]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::TickAsyncThread() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4840]
FactoryGame_CoreUObject_Win64_Shipping!FAsyncLoadingThread::Run() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:4767]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\ws\SB-220602145101-842\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
Is there anyway I can fix this?