Hi, I’m wondering if anyone can help me with this,
I was experiencing crashes every so often, but I was running the game on the experimental graphics, I changed to Directx12, it ran longer, but now it’s crashed again.
I’m running no mods, everything as cleanly as I can, anyone able to identify where the issue is, game or my PC. My PC is far capable of running the game on all maximum settings.
Thank you in advance!
Version: 188609, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Listen Server, IsUsingMods: No
Assertion failed: SlotIndex < 16 [File:D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12StateCachePrivate.h] [Line: 675]
FactoryGame_Core_Win64_Shipping!AssertFailedImplV() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
FactoryGame_Core_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
FactoryGame_D3D12RHI_Win64_Shipping!FD3D12CommandContext::RHISetShaderUniformBuffer() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Commands.cpp:814]
FactoryGame_RHI_Win64_Shipping!FRHICommandListExecutor::ExecuteInner_DoExecute() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:368]
FactoryGame_RHI_Win64_Shipping!FRHICommandListExecutor::ExecuteInner() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:659]
FactoryGame_RHI_Win64_Shipping!FRHICommandListBase::~FRHICommandListBase() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\RHI\Private\RHICommandList.cpp:923]
FactoryGame_RHI_Win64_Shipping!TGraphTask::ExecuteTask() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:886]
FactoryGame_Core_Win64_Shipping!FTaskThreadAnyThread::ProcessTasksUntilQuit() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:887]
FactoryGame_Core_Win64_Shipping!FTaskThreadBase::Run() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:541]
FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\ws\SB-lowprio\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]
1 Like
DerHermes
(DerHermes)
December 13, 2022, 2:03am
2
Or this one:
Version: 211839, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: No
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Containers/Array.h] [Line: 674] Array index out of bounds: 16787594 from an array of size 11061
FactoryGame_Core_Win64_Shipping!AssertFailedImplV() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:104]
FactoryGame_Core_Win64_Shipping!FDebug::CheckVerifyFailedImpl() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Misc\AssertionMacros.cpp:461]
FactoryGame_Engine_Win64_Shipping!DispatchCheckVerify<void,<lambda_31c106f6fa06acfa892f09ce6d82348e> >() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Misc\AssertionMacros.h:165]
FactoryGame_Engine_Win64_Shipping!FRenderAssetInstanceState::RemoveElement() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\Streaming\TextureInstanceState.cpp:214]
FactoryGame_Engine_Win64_Shipping!FRenderAssetInstanceState::RemoveComponent() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\Streaming\TextureInstanceState.cpp:451]
FactoryGame_Engine_Win64_Shipping!FDynamicRenderAssetInstanceManager::Remove() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\Streaming\DynamicTextureInstanceManager.cpp:216]
FactoryGame_Engine_Win64_Shipping!FRenderAssetStreamingManager::NotifyPrimitiveDetached() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\Streaming\StreamingManagerTexture.cpp:917]
FactoryGame_Engine_Win64_Shipping!FStreamingManagerCollection::NotifyPrimitiveDetached() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\ContentStreaming.cpp:1178]
FactoryGame_Engine_Win64_Shipping!UPrimitiveComponent::OnUnregister() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\Components\PrimitiveComponent.cpp:651]
FactoryGame_Engine_Win64_Shipping!UParticleSystemComponent::OnUnregister() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\Particles\ParticleComponents.cpp:3919]
FactoryGame_Engine_Win64_Shipping!UActorComponent::ExecuteUnregisterEvents() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1556]
FactoryGame_Engine_Win64_Shipping!UActorComponent::UnregisterComponent() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\Components\ActorComponent.cpp:1302]
FactoryGame_Engine_Win64_Shipping!AActor::UnregisterAllComponents() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:4570]
FactoryGame_Engine_Win64_Shipping!ULevel::ClearLevelComponents() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\Level.cpp:890]
FactoryGame_Engine_Win64_Shipping!UWorld::RemoveFromWorld() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\World.cpp:2781]
FactoryGame_Engine_Win64_Shipping!ULevelStreaming::DiscardPendingUnloadLevel() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\LevelStreaming.cpp:844]
FactoryGame_Engine_Win64_Shipping!ULevelStreaming::UpdateStreamingState() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\LevelStreaming.cpp:580]
FactoryGame_Engine_Win64_Shipping!UWorld::UpdateLevelStreaming() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\World.cpp:3442]
FactoryGame_Engine_Win64_Shipping!UGameViewportClient::Draw() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\GameViewportClient.cpp:1564]
FactoryGame_Engine_Win64_Shipping!FViewport::Draw() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\UnrealClient.cpp:1559]
FactoryGame_Engine_Win64_Shipping!UGameEngine::RedrawViewports() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:705]
FactoryGame_Engine_Win64_Shipping!UGameEngine::Tick() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1919]
FactoryGame_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [D:\BuildAgent\work\78a794e88763017d\UE4\Games\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:16]
FactoryGame_Win64_Shipping!FEngineLoop::Tick() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:4896]
FactoryGame_Win64_Shipping!GuardedMain() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:169]
FactoryGame_Win64_Shipping!GuardedMainWrapper() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:137]
FactoryGame_Win64_Shipping!WinMain() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:268]
FactoryGame_Win64_Shipping!__scrt_common_main_seh() [D:\a_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll
DerHermes
(DerHermes)
December 13, 2022, 2:04am
3
I have the same, if not the one you wrote down, than the following:
Version: 211839, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Client, IsUsingMods: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffffffffffff FactoryGame_Engine_Win64_Shipping!<lambda_62fcb277bbd315edb48ba183c5cd4d56>::operator()() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Engine\Private\Particles\ParticleSystemRender.cpp:7018] FactoryGame_Engine_Win64_Shipping!TGraphTask<TEnqueueUniqueRenderCommandType<FParticleSystemSceneProxy::UpdateData'::
2’::ParticleUpdateDataCommandName,<lambda_62fcb277bbd315edb48ba183c5cd4d56> > >::ExecuteTask() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:891] FactoryGame_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:600] FactoryGame_RenderCore_Win64_Shipping!RenderingThreadMain() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:373] FactoryGame_RenderCore_Win64_Shipping!FRenderingThread::Run() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\RenderCore\Private\RenderingThread.cpp:509] FactoryGame_Core_Win64_Shipping!FRunnableThreadWin::Run() [D:\BuildAgent\work\78a794e88763017d\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:86]