Hello,
I created a Landscape in UE5 based of a heightmap which has a resolution of 1,081 x 1,081.
The texture in question is a satellite image of the area. Both the texture and the heightmap have the same resolution as they were exported from the same ‘longitude’ + ‘latitude’. When I create the material, I assumed I would be able to simply use the ‘texture coordinate’ + ‘scale’ in the material editor to fit the landscape. This is where the problem occurs. It places the landscape texture in the corner, therefore the texture doesn’t stretch the full landscape and repeats.
Now, if I scale the texture to fit the landscape from corner to corner, they don’t match up correctly. For example a river runs through the landscape, but the texture doesn’t fall over the same location as the heightmap, even though I have scaled the texture over the landscape.
Its almost like the dimensions of a landscape is pushed in slightly from each corner. For instance, the corner starts at 0,0,0 but really the landscape starts at 10,10,10 if you get that.
If you know anything related to this, please let me know.