Sashi Studios - Auto Prefix - Asset Naming Convention

Automatically prefix your assets with naming conventions (BP_, M_, T_, SM_, etc.) when created or renamed. Save time and enforce consistent naming across your entire project.

Features:

  • Auto-prefix on asset creation and rename

  • 137+ built-in prefix rules covering all major asset types

  • Right-click "Fix Prefix" in Content Browser (single or multi-select)

  • Fully configurable from Project Settings (add, remove, enable/disable rules)

  • Searchable dropdown for asset class selection

  • Wrong prefix detection and correction

  • Toast notifications

  • Zero performance impact (cached lookups, deferred renames)

Supported asset types: Blueprints, Materials, Textures, Static/Skeletal Meshes, Animations, Niagara, Audio, AI, Data Tables, Input Actions, Sequencer, Media, Control Rig, GAS, PCG, UI, Foliage, Paper2D, Haptics, and more.

No C++ required. All configuration is done through Project Settings > Plugins > BP Auto Prefix.

Documentation