Automatically prefix your assets with naming conventions (BP_, M_, T_, SM_, etc.) when created or renamed. Save time and enforce consistent naming across your entire project.
Features:
Auto-prefix on asset creation and rename
137+ built-in prefix rules covering all major asset types
Right-click "Fix Prefix" in Content Browser (single or multi-select)
Fully configurable from Project Settings (add, remove, enable/disable rules)
Searchable dropdown for asset class selection
Wrong prefix detection and correction
Toast notifications
Zero performance impact (cached lookups, deferred renames)
Supported asset types: Blueprints, Materials, Textures, Static/Skeletal Meshes, Animations, Niagara, Audio, AI, Data Tables, Input Actions, Sequencer, Media, Control Rig, GAS, PCG, UI, Foliage, Paper2D, Haptics, and more.
No C++ required. All configuration is done through Project Settings > Plugins > BP Auto Prefix.