Thanks for all the kind words.
Been a while since we had an update, lots of stuff going on:
We finally updated to 4.12, we were holding out in hope for an official update to the dialog plugin from artemavrin but decided to just update it ourselves.
Having no idea how to do anything code related I got a friend who isnt actually involved with the project but knows how to code to help us.
Besides from temporarily breaking all of our dialogues (we will have to reroute some nodes in every dialoguetree) this worked just fine.
Im not really sure how this works, with the plugin available on github can we share the adjustment we made to port it to 4.12?
Maybe someone can share some insight on this.
Weve also started working on the logic behind our animation system with Amelie now looking at points of interest and other npcs (and npcs looking at Amelie), pickup animations and a vault animation for jumping over obstacles (all animations are placeholder that are going to be replaced with motion capture data in the coming months).
Looking at POIs:
Pickup Animation:
Vaulting over small obstacles:
A lot of our puzzles are now finished, Id like to share gifs of two of the more interesting to look at ones.
A light-puzzle reminicsent of the zelda games:
An another one where you have to use your companions to “defeat” an opponent that emerges from puddles on the ground:
(Not visible in this gif but he switches position and attacks you when you get too close
Weve also done some work on the art front.
The sculpt for the beetle, one of our companions is making great progress:
And Emma, a npc that already was in the last update is getting some clothes:
As always C&C is very welcome