Hello everyone!
I am and I am learning how to work with blueprints inside UE4. For this I follow classes each week, and I am going to be building a small game from the ground up.
Here is my idea for a game:
You play as a little boy who was peacefully playing in the sandbox, building a sandcastle, until the local bullies decide to show up and ruin your day.
They are trying to destroy your sandcastle. Your hard labor! Surely you won’t just allow this?
You mount a defence and prepare for the oncoming waves of little snotheads coming to ruin your life’s work.
Lucky for you, there are some apple trees in the area. These apples are your main weapon of choice. Hold the bullies back by throwing apples in their faces, until your mom comes back!
So now you might be wondering: , how will this all work?
Well, I’ll tell you. This little project will be like a top-down twin stick shooter, except without all the shooting and gore that usually comes with that type of game.
I felt like making something innocent for a change, so apples to the face it is!
Now, here are the plans I have for this game:
- Objective: Defend your sandcastle until the timer runs out.
- You have a limited amount of apples, so you will need to pick up more from nearby apple trees.
- Standard apples are red. I’m thinking of adding green and/or golden apples that give the player temporary power-ups (increased speed, infinite ammo, health,…)
- Bullies are standard kamikaze units that run towards your sandcastle.
- Also thinking of adding different colored enemies that also have ranged attacks.
- Minimal UI: Just the amount of apples you have, the amount of bullies you scared off, the counting down timer and the health of both you and your sandcastle.
The setting would kind of look like this, but a lot more colorful:
For the art style, I want to keep it simple.
Simple low poly models that don’t use any fancy PBR technology or anything, but are easily identifiable by shape and color.
I made a first test for a character in 3Ds max, inspired by the characters in the animations of YouTube user: pixlpit (bitofalice - YouTube)
Here is a render of my test character:
Clearly I still have a lot to do and a lot of assets to make.
So here’s a list which I’ll try to update as frequently as possible for you guys to follow along:
To do:
- Player character script. - WIP
- Enemy scripts.
- Apple throwing.
- Pickups.
- Countdown timer -> leads to you win.
- Scared bullies counter.
- UI
-…
Assets:
- Player (rigged + animated) - DONE
- Bullies (rigged + animated - multiple?)
- Apples (multiple?)
- Trees - DONE
- Sandbox + castle - DONE
- Ground plane / Background - WIP
(- Sound effects)
-…
The whole thing is pretty much just an idea right now, all I have is the bare bones.
I will probably add more things or remove some. I’m still considering adding some kind of traps mechanic, but I’m not sure about it.
By all means, let me know what you think and I’ll talk to you real soon.
(Thanks for reading, you beautiful person!)