Reading over the EULA, I have some questions about the distribution of a physics/sandbox game that focuses on allowing players to mess around with assets from within the game.Specifically these sections:
The game is not to include the unreal editor itself, but ideally would allow players to modify assets such as particles or import simple meshes from within the game. This section describes including a modding tool (which is usually a modified version of the entire editor), but if the game itself makes use of the engine’s capabilities, how would that work?
Does this extend to games that make use of scripting languages to modify assets at runtime? Where someone could potentially change the texture of a particle, or define their own projectiles at runtime using the game’s scripting language.