Hi everyone,
I’m currently working with the GASP system in UE 5.7 and I’m running into a physics interaction issue.
I have two characters:
-
SandboxCharacter_CMC → Based on Character class
-
SandboxCharacter_Mover → Based on Pawn class, using the Mover component
The CMC version can push a Static Mesh that has Simulate Physics = true without any problem.
However, the Mover-based character cannot push or move the same Static Mesh, even though both characters appear to have identical collision settings.
I’ve also checked that Apply Impulse on Damage is enabled.
As an additional test, I started with the CMC (which pushes the ball correctly), and then—while the level was running—I swapped to the Mover version.
In this case, the Mover can move the ball, but the impact force is extremely small, almost negligible.
When using the Sandbox Character CMC, I can push the ball and it moves normally when I walk into it.
But when using the Sandbox Character Mover, the ball does not move at all when I walk into it, even though it has Simulate Physics enabled.
My question:
How can I enable the Sandbox Character Mover (Pawn + Mover Component) in GASP to push or interact physically with movable Static Meshes the same way the CMC Character does?
Is there something specific that needs to be configured on the Pawn, the Mover component, the capsule, or physics settings?
Any help or insight would be greatly appreciated!

