Samsung and GearVR deployment Error

hello im using UE4.10 blueprint to build my project , i read every post regarding deployment errors and yet no luck i cannot figure out my error
so i need some help
this is my sdk configuration (i tried latest and matchndk no luck), apk packaging

this is the output log (i think the error is in build configuration but what does that mean?)

LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(-1630794178) SRandInit(-1630794175).
LogTaskGraph: Started task graph with 4 named threads and 5 total threads.
LogStats: Stats thread started at 0.074491
LogInit: Version: 4.10.0-2758231+++depot+UE4-Releases+4.10
LogInit: API Version: 2758231
LogInit: Compiled (64-bit): Nov 7 2015 05:13:45
LogInit: Compiled with Visual C++: 19.00.23026.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.10
LogInit: Command line:
LogInit: Base directory: C:/Program Files/Epic Games/4.10/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogInit: Using libcurl 7.41.0
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with WinSSL
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: -TOSH
LogInit: User:
LogInit: CPU Page size=4096, Cores=2
LogInit: High frequency timer resolution =2.435917 MHz
LogMemory: Memory total: Physical=3.9GB (4GB approx)
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 55.79 MB used, 55.79 MB peak
LogMemory: Process Virtual Memory: 57.79 MB used, 57.79 MB peak
LogMemory: Physical Memory: 1575.20 MB used, 3985.80 MB total
LogMemory: Virtual Memory: 350.68 MB used, 8388608.00 MB total
LogTextLocalizationManager: No specific translations for (‘en-GB’) exist, so (‘en’) translations will be used.
LogD3D11RHI: Found D3D11 adapter 0: Intel(R) HD Graphics 3000 (Feature Level 10_0)
LogD3D11RHI: Adapter has 64MB of dedicated video memory, 0MB of dedicated system memory, and 1632MB of shared system memory, 1 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogD3D11RHI: !Direct3DDevice
LogRHI: Texture pool is 616 MB (70% of 880 MB)
LogD3D11RHI: Async texture creation enabled
LogShaderCompilers: Guid format shader working directory is -21 characters bigger than the processId version (…/…/…/…/…/…/Users//Documents/Unreal Projects/MyVRProject/Intermediate/Shaders/WorkingDirectory/6936/).
LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users//AppData/Local/Temp/UnrealShaderWorkingDir/880C3BE94B90BF86BC75518D2E98077E/’.
LogShaderCompilers:Display: Using Local Shader Compiler.
LogTemp:Display: Loaded TP AllDesktopTargetPlatform
LogTemp:Display: Loaded TP WindowsClientTargetPlatform
LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
LogTemp:Display: Loaded TP WindowsServerTargetPlatform
LogTemp:Display: Loaded TP WindowsTargetPlatform
LogTemp:Display: Loaded TP AndroidTargetPlatform
LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
LogTemp:Display: Loaded TP Android_ATCTargetPlatform
LogTemp:Display: Loaded TP Android_DXTTargetPlatform
LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
LogTemp:Display: Loaded TP Android_MultiTargetPlatform
LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
LogTemp:Display: Loaded TP HTML5TargetPlatform
LogTemp:Display: Loaded TP IOSTargetPlatform
LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
LogTemp:Display: Loaded TP LinuxServerTargetPlatform
LogTemp:Display: Loaded TP LinuxTargetPlatform
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.07s 44MB C:/Users//AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/…/Users//Documents/Unreal Projects/MyVRProject/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/…/Users//Documents/Unreal Projects/MyVRProject/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users//AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
LogInit: Selected Device Profile: [Windows]
LogContentStreaming: Texture pool size is 0.000000MB
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0120 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 28633 objects as part of root set at end of initial load.
LogUObjectAllocator: 6099744 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogHMD: SteamVR failed to initialize. Err: 110
LogAIModule: Creating AISystem for world NewWorld
LogInit: XAudio2 using ‘Speakers (Realtek High Definition Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
LogInit: FAudioDevice initialized.
LogDerivedDataCache: Saved boot cache 0.06s 44MB C:/Users//AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogAnalytics: Creating configured Analytics provider AnalyticsET
LogAnalytics: [UEEditor.Rocket.Release] APIServer = http://et2.epicgames.com/ET2/. AppVersion = 4.10.0-2758231+++depot+UE4-Releases+4.10
LogAnalytics: [UEEditor.Rocket.Release] SetUserId 96a79d334dd143b39a7cfbbffe816608|ad7a3cabe96c4140bce49d0f6b8fbd76|868798db-8b5e-4c01-9d8f-aa0cca915fd7
LogAnalytics: [UEEditor.Rocket.Release] AnalyticsET::StartSession
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LocalizationService: Info Localization service is disabled
LogCook:Display: Done creating registry. It took 0.00s.
LogFileCache: Scanning file cache for directory ‘C:/Users//Documents/Unreal Projects/MyVRProject/Content/’ took 0.02s
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/Users//Documents/Unreal Projects/MyVRProject/Content/ThirdPersonBP/Maps/ThirdPersonExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000026CB8FE0
LogAIModule: Creating AISystem for world ThirdPersonExampleMap
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
Cmd: MAP CHECKDEP NOCLEARLOG
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 64.62ms to complete.
LogFileHelpers: Loading map ‘ThirdPersonExampleMap’ took 4.545
LogCollectionManager: Loaded 0 collections in 0.005096 seconds
LogFileCache: Scanning file cache for directory ‘C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users//Documents/Unreal Projects/MyVRProject/Content/Developers//Collections/’ took 0.01s
LogFileCache: Scanning file cache for directory ‘C:/Users//Documents/Unreal Projects/MyVRProject/Content/Collections/’ took 0.01s
LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000005 seconds
LogContentBrowser: Native class hierarchy populated in 0.0289 seconds. Added 1893 classes and 338 folders.
LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0005 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0006 seconds. Added 0 classes and 0 folders.
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0004 seconds. Added 1 classes and 2 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogLoad: Full Startup: 50.45 seconds (BP compile: 0.18 seconds)
LogContentStreaming: Texture pool size now 200 MB
LogRenderer: Reallocating scene render targets to support 648x588 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 18.5794 seconds
LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000002 seconds (found 0 objects)
LogCollectionManager: Fixed up redirectors for 0 collections in 0.000078 seconds (updated 0 objects)
MainFrameActions: Packaging (Android (ETC2)): Running AutomationTool…
MainFrameActions: Packaging (Android (ETC2)): Program.Main: CWD=C:\Program Files\Epic Games\4.10\Engine\Binaries\DotNET
MainFrameActions: Packaging (Android (ETC2)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -nocompileeditor -installed -nop4 -project=C:/Users//Documents/Unreal Projects/MyVRProject/MyVRProject.uproject -cook -stage -archive -archivedirectory=C:/Users//Desktop/Deployment -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -compressed -pak -prereqs -nodebuginfo -targetplatform=Android -cookflavor=ETC2 -CrashReporter -utf8output
MainFrameActions: Packaging (Android (ETC2)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Android (ETC2)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Android (ETC2)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=C:/Program Files/Epic Games/4.10/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users//AppData/Roaming/Unreal Engine/AutomationTool/Logs/C+Program+Files+Epic+Games+4.10)
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Android (ETC2)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2015
MainFrameActions: Packaging (Android (ETC2)): CommandEnvironment.SetupBuildEnvironment: WARNING: SetFrameworkVars failed. Assuming no compilation capability.
MainFrameActions: Packaging (Android (ETC2)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Android (ETC2)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Android (ETC2)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 9 script DLL(s).
MainFrameActions: Packaging (Android (ETC2)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Documents\Unreal Projects\MyVRProject\MyVRProject.uproject
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: AdditionalServerMapParams=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Archive=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ArchiveMetaData=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CreateAppBundle=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\Desktop\Deployment
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\Documents\Unreal Projects\MyVRProject\Saved\StagedBuilds
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Build=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Cook=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Clean=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Client=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Compressed=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookFlavor=ETC2
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookOnTheFly=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: UnversionedCookedContent=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NumCookersToSpawn=0
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: GeneratePatch=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CreateReleaseVersion=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: DLCName=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: AdditionalCookerOptions=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: DedicatedServer=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: DirectoriesToCook=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CulturesToCook=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: EditorTargets=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Foreign=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IsCodeBasedProject=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IsProgramTarget=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IterativeCooking=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookAll=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CookMapsOnly=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Deploy=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: IterativeDeploy=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: FastCook=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: LogWindow=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Manifests=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: MapToRun=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoClient=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NumClients=0
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoDebugInfo=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoCleanStage=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoXGE=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: MapsToCook=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Pak=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Package=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NullRHI=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: FakeClient=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: EditorTest=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RunAutomationTests=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RunAutomationTest=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: CrashIndex=0
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProgramTargets=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectBinariesFolder=C:\Program Files\Epic Games\4.10\Engine\Binaries\Android
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectBinariesPath=C:\Program Files\Epic Games\4.10\Engine\Binaries\Android
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectGameExeFilename=C:\Program Files\Epic Games\4.10\Engine\Binaries\Android\UE4Game
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ProjectGameExePath=C:\Program Files\Epic Games\4.10\Engine\Binaries\Android\UE4Game
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Distribution=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Prebuilt=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Prereqs=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: NoBootstrapExe=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\Documents\Unreal Projects\MyVRProject\MyVRProject.uproject
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Rocket=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Run=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ServerCookedTargets=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: ShortProjectName=MyVRProject
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SignedPak=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SignPak=
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipCook=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipPak=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: SkipStage=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Stage=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bUsesSteam=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bUsesCEF3=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bUsesSlate=True
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
MainFrameActions: Packaging (Android (ETC2)): ProjectParams.ValidateAndLog: Project Params **************
MainFrameActions: Packaging (Android (ETC2)): Project.Cook: ********** COOK COMMAND STARTED **********
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\Documents\Unreal Projects\MyVRProject\MyVRProject.uproject
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.RunCommandlet: Commandlet log file is C:\Program Files\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2016.02.27-21.09.19.txt
MainFrameActions: Packaging (Android (ETC2)): CommandUtils.Run: Run: C:\Program Files\Epic Games\4.10\Engine\Binaries\Win64\UE4Editor-Cmd.exe “C:\Users\Documents\Unreal Projects\MyVRProject\MyVRProject.uproject” -run=Cook -I18NPreset= -TargetPlatform=Android_ETC2 -fileopenlog -abslog=“C:\Program Files\Epic Games\4.10\Engine\Programs\AutomationTool\Saved\Cook-2016.02.27-21.09.19.txt” -stdout -FORCELOGFLUSH -CrashForUAT -unattended -UTF8Output
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd:
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: LogInit:Display: Running engine for game: MyVRProject
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: LogInit:Display: RandInit(-1126458820) SRandInit(-1126458817).
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.21:242][ 0]LogShaderCompilers:Display: Using Local Shader Compiler.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:083][ 0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:089][ 0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:097][ 0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:103][ 0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:109][ 0]LogTemp:Display: Loaded TP WindowsTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:114][ 0]LogTemp:Display: Loaded TP AndroidTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:118][ 0]LogTemp:Display: Loaded TP Android_ASTCTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:123][ 0]LogTemp:Display: Loaded TP Android_ATCTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:127][ 0]LogTemp:Display: Loaded TP Android_DXTTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:131][ 0]LogTemp:Display: Loaded TP Android_ETC1TargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:136][ 0]LogTemp:Display: Loaded TP Android_ETC2TargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:144][ 0]LogTemp:Display: Loaded TP Android_MultiTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:144][ 0]LogTemp:Display: Loaded TP Android_PVRTCTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:145][ 0]LogTemp:Display: Loaded TP HTML5TargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:162][ 0]LogTemp:Display: Loaded TP IOSTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:166][ 0]LogTemp:Display: Loaded TP LinuxNoEditorTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:171][ 0]LogTemp:Display: Loaded TP LinuxServerTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:175][ 0]LogTemp:Display: Loaded TP LinuxTargetPlatform
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:175][ 0]LogTargetPlatformManager:Display: Building Assets For Android_ETC2
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:305][ 0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:398][ 0]LogDerivedDataCache:Display: Loaded Boot cache: C:/Users//AppData/Local/UnrealEngine/4.10/DerivedDataCache/Boot.ddc
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.23:482][ 0]LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.29:803][ 0]LogCook:Display: Done creating registry. It took 5.11s.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.41:782][ 0]LogMaterial:Warning: Failed to compile Material /Game/ThirdPersonBP/Blurry.Blurry for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.41:782][ 0]LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.42:191][ 0]LogMaterial:Warning: Failed to compile Material /Game/ThirdPersonBP/sweatingMaterial.sweatingMaterial for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.42:192][ 0]LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.42:229][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Billboard_Mat.BogMyrtle_01_Billboard_Mat for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.42:231][ 0]LogMaterial:Warning: (Node SpeedTree) Node not supported in feature level ES2
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.42:237][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat.BogMyrtle_01_Fronds_Mat for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.42:237][ 0]LogMaterial:Warning: (Node SpeedTree) Node not supported in feature level ES2
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.43:739][ 0]LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.43:739][ 0]LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:409][ 0]LogCook:Display: Cooking /Engine/MobileResources/HUD/VirtualJoystick_Thumb → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:414][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/MobileResources/HUD/VirtualJoystick_Thumb.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:416][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Actor → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:424][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EditorResources/S_Actor.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:425][ 0]LogCook:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:470][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:494][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:545][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:554][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:582][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:583][ 0]LogCook:Display: Cooking /Engine/EditorLandscapeResources/DataLayer → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:584][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EditorLandscapeResources/DataLayer.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:584][ 0]LogCook:Display: Cooking /Engine/EngineFonts/Roboto → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:646][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineFonts/Roboto.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:646][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:648][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:649][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:653][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/Widget3DPassThrough.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:654][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:657][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Functions/Engine_MaterialFunctions02/Texturing/ScreenAlignedUVs.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:659][ 0]LogCook:Display: Cooking /Engine/EngineResources/WhiteSquareTexture → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:674][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineResources/WhiteSquareTexture.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:675][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:677][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:678][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:681][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:682][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:709][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:710][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:714][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:715][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:766][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:783][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:850][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:852][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:855][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.45:864][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:015][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:016][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:018][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:020][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:024][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:024][ 0]LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:026][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:042][ 0]LogCook:Display: Cooking /Engine/EngineResources/DefaultTexture → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineResources/DefaultTexture.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:076][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineResources/DefaultTexture.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:076][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Translucent_OneSided → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:078][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/Widget3DPassThrough_Translucent_OneSided.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:078][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:081][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:082][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Opaque_OneSided → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:083][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/Widget3DPassThrough_Opaque_OneSided.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:084][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:086][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:086][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/Widget3DPassThrough_Masked_OneSided → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:088][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/Widget3DPassThrough_Masked_OneSided.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:089][ 0]LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:229][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:230][ 0]LogCook:Display: Cooking /Engine/EngineMeshes/Sphere → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:232][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMeshes/Sphere.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:233][ 0]LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineFonts/RobotoDistanceField.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:257][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineFonts/RobotoDistanceField.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:257][ 0]LogCook:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:262][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:262][ 0]LogCook:Display: Cooking /Engine/EditorResources/S_Trigger → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EditorResources/S_Trigger.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:266][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EditorResources/S_Trigger.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:267][ 0]LogCook:Display: Cooking /Engine/EngineResources/GradientTexture0 → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineResources/GradientTexture0.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:269][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineResources/GradientTexture0.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:290][ 0]LogCook:Display: Cooking /Engine/EngineResources/Black → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineResources/Black.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:307][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EngineResources/Black.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:316][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Float → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:334][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Float.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:348][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:358][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:359][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Event → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:374][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Event.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.46:387][ 0]LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
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MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:327][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Sculpt_Mode → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Tutorial/Landscape/Landscape_Sculpt_Mode.uasset
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MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:331][ 0]LogCook:Display: Cooking /Engine/Tutorial/Landscape/Landscape_Painting_Mode → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:335][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Tutorial/Landscape/Landscape_Painting_Mode.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:335][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Intro_Tutorial → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:338][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Tutorial/Foliage/Foliage_Intro_Tutorial.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:339][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:343][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Tutorial/Foliage/Foliage_Using_The_Tool_Tutorial.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:344][ 0]LogCook:Display: Cooking /Engine/Tutorial/Foliage/Foliage_Settings_Tutorial → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:367][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/Engine/Content/Tutorial/Foliage/Foliage_Settings_Tutorial.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:369][ 0]LogCookCommandlet:Display: GC…
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:433][ 0]LogCook:Display: Cooking /Game/StarterContent/blinn5 → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/StarterContent/blinn5.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:436][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/StarterContent/blinn5.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:441][ 0]LogCook:Display: Cooking /Game/StarterContent/blinn4 → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/StarterContent/blinn4.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:444][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/StarterContent/blinn4.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:450][ 0]LogCook:Display: Cooking /Game/StarterContent/blinn3 → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/StarterContent/blinn3.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:452][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/StarterContent/blinn3.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:458][ 0]LogCook:Display: Cooking /Game/StarterContent/blinn2 → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/StarterContent/blinn2.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:461][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/StarterContent/blinn2.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:467][ 0]LogCook:Display: Cooking /Game/StarterContent/blinn1 → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/StarterContent/blinn1.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:470][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/StarterContent/blinn1.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:722][ 0]LogCook:Display: Cooking /Game/Materials/Textures/T_Rock_Smooth_Granite_D → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Materials/Textures/T_Rock_Smooth_Granite_D.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:729][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Materials/Textures/T_Rock_Smooth_Granite_D.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:737][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:739][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige_LOGO.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:742][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:744][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Character/Materials/MaterialLayers/ML_Plastic_Shiny_Beige.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:750][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4 → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:752][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Character/Materials/MaterialLayers/ML_GlossyBlack_Latex_UE4.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:756][ 0]LogCook:Display: Marking …/…/…/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BlendAngleCorrectedNormals.uasset as reloading for cooker because it’s been cooked for platforms Android_ETC2.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:758][ 0]LogCook:Display: Marking …/…/…/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_NormalBlend.uasset as reloading for cooker because it’s been cooked for platforms Android_ETC2.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:759][ 0]LogCook:Display: Marking …/…/…/Engine/Content/Functions/MaterialLayerFunctions/MatLayerBlend_Simple.uasset as reloading for cooker because it’s been cooked for platforms Android_ETC2.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:784][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/M_UE4Man_ChestLogo → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:789][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Character/Materials/M_UE4Man_ChestLogo.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:789][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/M_UE4Man_Body → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Character/Materials/M_UE4Man_Body.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.48:797][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Character/Materials/M_UE4Man_Body.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:138][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPerson_Jump → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPerson_Jump.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:140][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPerson_Jump.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:146][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPerson_IdleRun_2D → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:148][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPerson_IdleRun_2D.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:156][ 0]LogCook:Display: Marking …/…/…/Engine/Content/EditorBlueprintResources/StandardMacros.uasset as reloading for cooker because it’s been cooked for platforms Android_ETC2.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:271][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPerson_AnimBP → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:302][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPerson_AnimBP.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:303][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonWalk → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPersonWalk.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:306][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPersonWalk.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:307][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonRun → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPersonRun.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:310][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPersonRun.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:311][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_Start → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:314][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPersonJump_Start.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:316][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_Loop → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:318][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPersonJump_Loop.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:319][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonJump_End → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPersonJump_End.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:323][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPersonJump_End.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:324][ 0]LogCook:Display: Cooking /Game/Mannequin/Animations/ThirdPersonIdle → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPersonIdle.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.49:327][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Animations/ThirdPersonIdle.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.50:216][ 0]LogCook:Display: Cooking /Game/KiteDemo/Textures/T_CliffRock_03_N → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/KiteDemo/Textures/T_CliffRock_03_N.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.50:242][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/KiteDemo/Textures/T_CliffRock_03_N.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.50:247][ 0]LogCook:Display: Marking …/…/…/Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset as reloading for cooker because it’s been cooked for platforms Android_ETC2.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.50:259][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Billboard_Mat.BogMyrtle_01_Billboard_Mat for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.50:260][ 0]LogMaterial:Warning: (Node SpeedTree) Node not supported in feature level ES2
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.50:261][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Billboard_Mat → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Billboard_Mat.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.50:265][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Billboard_Mat.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.52:032][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Atlas_Tex → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Atlas_Tex.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.52:086][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Atlas_Tex.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.52:198][ 0]LogCook:Display: Cooking /Game/Mannequin/Character/Materials/MaterialLayers/normal → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Character/Materials/MaterialLayers/normal.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.52:201][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/Mannequin/Character/Materials/MaterialLayers/normal.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.52:518][ 0]LogCook:Display: Cooking /Game/KiteDemo/Environments/Textures/T_Water_N → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/KiteDemo/Environments/Textures/T_Water_N.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.52:521][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/KiteDemo/Environments/Textures/T_Water_N.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.52:716][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/BP_VendinMachine → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/ThirdPersonBP/Blueprints/BP_VendinMachine.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.52:722][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/ThirdPersonBP/Blueprints/BP_VendinMachine.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.52:829][ 0]LogCook:Display: Marking …/…/…/Engine/Content/Functions/Engine_MaterialFunctions01/Gradient/LinearGradient.uasset as reloading for cooker because it’s been cooked for platforms Android_ETC2.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.52:830][ 0]LogCook:Display: Marking …/…/…/Engine/Content/Functions/Engine_MaterialFunctions01/ImageAdjustment/CheapContrast.uasset as reloading for cooker because it’s been cooked for platforms Android_ETC2.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.52:832][ 0]LogCook:Display: Marking …/…/…/Engine/Content/EngineMaterials/FlatNormal.uasset as reloading for cooker because it’s been cooked for platforms Android_ETC2.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.53:545][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘DefaultSceneRoot’ for ‘SpanpointCandy’ in BlueprintGeneratedClass ‘REINST_BP_FloorTile_Child_TreatmentObject_C_99’ (it may have been removed)
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.53:547][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘DefaultSceneRoot’ for ‘spanpointjuice’ in BlueprintGeneratedClass ‘REINST_BP_FloorTile_Child_TreatmentObject_C_99’ (it may have been removed)
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.53:547][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘DefaultSceneRoot’ for ‘spanpointcoco’ in BlueprintGeneratedClass ‘REINST_BP_FloorTile_Child_TreatmentObject_C_99’ (it may have been removed)
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.53:547][ 0]LogBlueprint:Warning: USimpleConstructionScript::FixupRootNodeParentReferences() - Couldn’t find inherited parent component ‘DefaultSceneRoot’ for ‘VendingMachine’ in BlueprintGeneratedClass ‘REINST_BP_FloorTile_Child_TreatmentObject_C_99’ (it may have been removed)
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.53:730][ 0]LogMaterial:Warning: Failed to compile Material /Game/ThirdPersonBP/Blurry.Blurry for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.53:730][ 0]LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.53:735][ 0]LogMaterial:Warning: Failed to compile Material /Game/KiteDemo/Environments/Foliage/BogMyrtle_01/BogMyrtle_01_Fronds_Mat.BogMyrtle_01_Fronds_Mat for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.53:735][ 0]LogMaterial:Warning: (Node SpeedTree) Node not supported in feature level ES2
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.53:739][ 0]LogMaterial:Warning: Failed to compile Material /Game/ThirdPersonBP/sweatingMaterial.sweatingMaterial for platform GLSL_ES2, Default Material will be used in game.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.53:739][ 0]LogMaterial:Warning: (Node SceneTexture) Node not supported in feature level ES2
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.53:760][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/BP_FloorTile_Child_TreatmentObject → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/ThirdPersonBP/Blueprints/BP_FloorTile_Child_TreatmentObject.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.53:778][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/ThirdPersonBP/Blueprints/BP_FloorTile_Child_TreatmentObject.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.53:780][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/BP_FloorTile → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/ThirdPersonBP/Blueprints/BP_FloorTile.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.54:036][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/ThirdPersonBP/Blueprints/BP_FloorTile.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.54:036][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blueprints/BP_Blocker → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/ThirdPersonBP/Blueprints/BP_Blocker.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.54:167][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/ThirdPersonBP/Blueprints/BP_Blocker.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.54:168][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/ThirdPersonOverview → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/ThirdPersonBP/ThirdPersonOverview.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.54:172][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/ThirdPersonBP/ThirdPersonOverview.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.54:173][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/sweatingMaterial → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/ThirdPersonBP/sweatingMaterial.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.54:176][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/ThirdPersonBP/sweatingMaterial.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.54:207][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/NewMaterialParameterCollection → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/ThirdPersonBP/NewMaterialParameterCollection.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.54:208][ 0]LogSavePackage:Display: No exports found (or all exports are editor-only) for NewMaterialParameterCollection. Package will not be saved.
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.54:209][ 0]LogCook:Display: Cooking /Game/ThirdPersonBP/Blurry → C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/ThirdPersonBP/Blurry.uasset
MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.09.54:212][ 0]LogSavePackage:Display: Finished SavePackage C:/Users//Documents/Unreal Projects/MyVRProject/Saved/Cooked/Android_ETC2/MyVRProject/Content/ThirdPersonBP/Blurry.uasset
MainFrameActions: (post truncated)

so i read the output log and i found the following errors can some 1 help me …

first i have 2 materials that cannot be compiled but i removed them and the issue still exists

2 errors regarding 3rd person which are

MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.55.34:338][ 0]LogUObjectGlobals:Warning: Failed to load ‘/Game/Character/Mesh/SK_Mannequin_PhysicsAsset’: Can’t find file for asset ‘/Game/Character/Mesh/SK_Mannequin_PhysicsAsset’ while loading NULL.

and

MainFrameActions: Packaging (Android (ETC2)): UE4Editor-Cmd: [2016.02.27-21.56.12:498][ 0]LogInit:Display: LogLinker:Warning: Can’t find file ‘/Game/Character/Mesh/SK_Mannequin_Skeleton’

finally the last errors are connected to automation tool
there is an exit code error
automation tool cannot run successfully

Those errors state that those specific files cannot be found. You may want to add those in from another project or break the references out from in game. You can try doing this by deleting your Intermediate, Derived Data Cache and Saved folders from your project folder. I’d also suggest opening up your project and right-clicking within the content browser and ‘fixing up the redirectors’.

Please upload a .txt format of your next log if you run into another issue. Thanks!

Hey A7rar,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you!

Hello yeah i actually deleted some of the files inside folder but still some errors exists but when i deleted the whole folder it worked just fine thank you for the fast respond :wink:

You’re welcome, have a great week!