Sampling several Actors to spawn PCG Points via Bluperint Element?

I have several Actors in my scene which do create Points and which spawn Actors via the Static Mesh spawner having “Select Multiple” enabled. However once I try to use a Blueprint to for example create a grid or execute a Point Loop function, unless only one tagged Actor is present in the Volume, it just returns no points at all.
I guess this is a result of how the Blueprint currently gets and converts Data and Inputs in the Collection, but I am wondering if anyone has had the same problem or has a solution to this.