Sampling pixels in level to send to blueprint

Hey there everyone,

I am trying to sample a part of the level, doesn’t have to be big, on pixel data to eventually send the RGB data to a blueprint that sends it to a DMX fixture. Is there a way to sample these pixels? found ways to sample textures but not parts of a level.

Cheers, Daan

I am having a slight trouble understanding what you fully want.

If you want to capture pixels (Capture an image of your game to do with as you please), you can use a camera and save the information it into a texture. Look into render targets to further explore this concept.

Do you mean meshes in the level? Part of the floor on that level, the landscape/ground?

If you push any thing into a runtime virtual texture, you can sample that like any other texture.

Thanks for the reply, found it on my own yesterday evening and it works :ok_hand:

That is awesome! Please mark an answer that you feel resolved your issue, alternatively write your own explanation of how you solved it and mark it as resolved.