I am trying to sample a part of the level, doesn’t have to be big, on pixel data to eventually send the RGB data to a blueprint that sends it to a DMX fixture. Is there a way to sample these pixels? found ways to sample textures but not parts of a level.
I am having a slight trouble understanding what you fully want.
If you want to capture pixels (Capture an image of your game to do with as you please), you can use a camera and save the information it into a texture. Look into render targets to further explore this concept.
That is awesome! Please mark an answer that you feel resolved your issue, alternatively write your own explanation of how you solved it and mark it as resolved.