I spawn particles from mesh in Niagara System and I want them to take base color of material, assigned to this mesh, as particle color.
I know I can sample from texture, but my mesh is shaded procedurally and the color changes dynamically.
So I’d like to to know if it’s even possible. Any help is appreciated
Hello there! Have you managed to sort this out on your own?
I’m digging for the same solution, where it’d be nice to get the final color of the material rather than just sample a texture. No luck yet!