Anyone else having this issue? When setting my own quantization settings, Sample Rate and Num Channels gets set to 0 (using default settings works just fine, with SampleRate at 48k and NumChannels at 2). Since the value is 0, this causes check(NumFramesPerBar != 0) to get hit. Not sure why adjusting quantization settings would break like this. With both those values being 0 it’s almost as if some stuff isn’t getting initialized.
Am I suppose to be setting the quantization settings in some other fashion? I didn’t see the quantization settings BP node used anywhere in the example project, so maybe I am just using it wrong?
Thanks,
Blake