Hello people,
I got stalled up on 4.7 preview 5 (my own fault I know) so I decided to work on a side project - basically I’ve stitched together all the sample projects to make a multi player RC car game. I’m going to add to this when I need a mental break from my main project but also to practice/test multi player coding
- I used the Advanced Vehicle Demo as the base
- Added the sedan from the Vehicle Demo
- Added the twin stick space ship
- took the cell shader from the stylized demo
- added a simple game browser, made a simple aspx page that the server phones home and the client checks
- I added a UMG hud for server browser and a basic control HUD in the game
- messed around with the map to give more things to do
- dedicated server running on a t2.medium amazon ec2 server, server ran fine, barley broke 10% cpu, barley used any memory had 4 people playing
Made in unreal 4.6
Source here - GitHub - bitporters/RC_TRAINER: Unreal Sample Mashup with C++ Layer Multiplayer Elements (chat & game browser using external web app) (uploading as I post this)
Build Here (64 bit windows) - https://s3.amazonaws.com/pewpewcraft/builds/RC_0_0_2/PPC_0_0_2.zip
Sizzle Reel to get my friends interested in play testing with me
Play Test session with friends (NSFW lots of swearing) -
Notes
- this took about 8 hours to make, most of it was remembering how to work with github/source/compile and run the dedicated server
- the server is up right now if you want to join, I’ll keep it up for a few days and whenever I push new builds
- the replication doesnt seem to work the futher you get away from 0,0,0 - will fix
- the name you type in doesnt add to your character - will fix
- it still has the occulus rift code in there but I doubt it works right - I’d really like to add more support but I dont know how to dev for it without having one
- if you host, play single/host it will phone home to my webserver!
Current Release 0.0.2