I have a material function generating waves
I’d like to sample the height of the waves at specific points relative to an intersecting actor
… How might I do this in a blueprint? probably obvious, but Im a noob, apologies
thanks
I have a material function generating waves
I’d like to sample the height of the waves at specific points relative to an intersecting actor
… How might I do this in a blueprint? probably obvious, but Im a noob, apologies
thanks
To clarify:
Q how can you sample the output of a material function at specific points, in a blueprint?
i.e. return (value of property x) from material function(MF_given) at (x,y)
Ive trawled the documentation and you would think that it would be a fairly common thing to do,
but I cant see it
One way is to use a RenderTarget, but I gather but this is expensive
[PS I am aware of the excellent work at the [Community Project] WIP Weather & Water Shader - Game Development - Epic Developer Community Forums and have also posted this question there]
Perhaps it cannot be done in only a blueprint, requires code?