I’m finally done with this UE4 environment. My idea with this scene was to create a futuristic fictional city slightly based on the city of Sao Paulo, Brazil. I used 3ds max and Zbrush for modeling, and Quixel Suite and Photoshop for the textures. The main project took about 3 months to complete from the first blockout to the final video. I had a blast learning the new tools and working on this, UE4 is a dream coming true for environment artists
I’m currently working on a break down of this scene which will be posted shortly. Thanks everyone who contributed with feedback and encouragement in the WIP section!
By the way, I’m thinking of releasing a “playable” build at some point with Occulus support if I can get my hands on a kit but no promises yet