Ready to use fully rigged 10 Health Care character pack!
🎬VIDEO PREVIEW: Health Care Pack
ATTENTION PLEASE!
Hairs, Male and Female Doctor's gown hems and Male Manager's jacket gown hem static by default. They are rigged with they own bones, so for movement you need to use a physics plugin like Kawaii Physics for UE or/and SPCR Joint Dynamics for Unity.
🔥 KEY FEATURES OF THE CHARACTERS:
✦ 10 Characters, 10 Outfits,
✦ 10 Different hairstyles,
✦ 9 Props,
✦ Rigged with UE EpicSkelaton rig with extra bones,
✦ Many different types of scars, burns, tattoos, dirts and bloods to the skins, clothes and props,
✦ All of the characters completely modular,
✦ Apple Arkit blendshapes,
✦ Underwears included,
✦ Easy color change with customizable shaders,
✦ Advanced materials with almost limitless customization,
✦ Project files for Unreal Engine, Unity and Substance Painter,
For Substance Painter files please contact with me. "bulduksmt@gmail.com"
BLENSHAPES:
✦ Perfectly calibrated 52 Apple Arkit blendshapes,
✦ Tested with Live Link Face in Unreal Engine and Face Capture in Unity,
✦ If you like you can use Live Stream for facial animations, LiveLinkFace, Facial Mocap, FaceWare, and all the others.
MATID MAPS:
✦ Skins, eyes, hairs, props and for all the outfits,
✦ There are MatID maps with different colors which you can use for changing colors of BaseColor Maps by sections,
✦ You can use Advanced Materials named as “…AdjustableCLR…” to change colors pretty easily.
TEXTURES:
✦ 7 Texture sets: Body, Head, Eyes, Lashes, Hair, Props, Clothes,
✦ Used pack texture workflow for better optimization,
✦ Every UV set includes:
BaseColor, Normal, Roughness, Metallic, MaskMap,
BODY PARTS AND CLOTHES:
✦ All the models are completely modular,
✦ You can remove or add many different parts of the clothes. You can also close all the clothes. Characters also have underwears,
✦ There are no adult parts either models or morph target,
✦ All the bodies sliced into multiple parts, so you can easily hide the parts under the clothes. This way you can avoid body intersection with clothes and also decrease the poly count,
✦ For avoid body intersection with clothes you must hide body parts under the clothes,
✦ Full-Body is also included,
✦ Underwear and weapons are included.
POLYCOUNTS:
Characters does not have any LOD system,
Nurse Male
50743 Tris
Nurse Female
51199 Tris
Surgeon Male
45991 Tris
Surgeon Female
53673 Tris
Doctor Male
56468 Tris
Doctor Female
52696 Tris
Medic Male
63989 Tris
Medic Female
63879 Tris
Manager Male
48871 Tris
Manager Female
47965 Tris
TESTED WITH VARIOUS ANIMATONS:
✦ Lyra Starter Game,
✦ Game Animation Sample Project,
✦ Advanced Locomotion System v4,
✦ Standard 3rd person animations,
✦ Female Interactions Animations,
✦ Mocap Library,
✦ ARLS + Horse Animset,
✦ Succubus AnimSet,
✦ Valley of the Ancient,
✦ Close Combat: Swordsman,
Unreal Engine Project
✦ Supported version: 5.0+,
✦ Demo render scene included,
✦ Epic Skeleton rig with additional bones,
✦ You can use Morph Targets for facial animations,
✦ Advanced materials,
✦ Simple hair physics included,
✦ Material Instances with MatID maps for customization are included,
✦ Unreal Engine standart animations included,
✦ Separated meshes for Master Pose Component are included in character blueprints,
✦ Control Rigs (5.0+) and Modular Rigs (5.4+) are included.
UNITY PROJECT - 2022.3.44f1
✦ Render pipelines: Built-in, URP, HDRP,
✦ Advanced and Default Shaders are included,
✦ Rigged with UE 5 skeleton,
✦ There are blendshaped for facial animations,
✦ You can create many different alternatives from same character because of modularity and MatID’s,
✦ You can use any humanoid animations on these characters,
✦ There is no any script or code. Just 3d models, textures and custom shaders.
FAQ:
✦ How can I access the additional source files?
Request them through e-mail "bulduksmt@gmail.com". For verification purposes, please attach the Invoice ID. Normally, I answer within 1-3 working days.
✦ Can I sell your characters as 3D files or art?
No, it is prohibited to sell images (.png, .jpg, .jpeg, etc.) of my models or directly the 3D models, textures or shaders.