Hi all…
Using UE 4.27
My terrain material has 8 layers.
I’ve been struggling with trying to address a weird blotchy issue I’m having with my landscape. At first everything was fine. But it seems ( and I stress seems ) that the more I manipulate my terrain height sculpting/smoothing and what not the worse things would get. Not just blotchy dark spots, for the same exact terrain texture , but two different components side by side will have tonal shade differences.
To try and figure things out and fix the issues, I cleared each of the 8 layers from the terrain, rebuilt lighting. Looked good for a minute until I would alter the terrain again.
I went as far as deleting all the landscape layer info objects for each texture in my material, creating new texture info objects. Rebuilt lighting, looked great again, until I manipulated the terrain doing something like smoothing some edges.
Here are two images… You can see a very distinct line of tone value difference in the first one. The second image you can see a distinct line but also how it’s blotchy fades out from dark to light(normal tone).
Hoping someone might be able to help give some pointers, towards resolving this issue.
Thanks everyone!
ALSO… I guess I could have added this issue as well. Sometimes when I’m trying to use the smooth tool, areas of my map that I’m not even remotely close two will randomly get these flat spots, as if I just ran the flatten tool over an area. Just randomly happens, and I’m constantly fixing one, to then have another one appear.
Beginning to wonder if I should just cut my loses and delete this entire map and create a new one.