Hi folks-
I have a location that has atmospheric audio in the background. Only, the same audio track is being played across multiple speakers. As the player proceeds along the path, the previous speaker will fade out (from my attenuation settings), while the next speaker fades in.
The problem is, even though the audio file is set to loop and play while silent, UE4 insists on restarting the audio for the next speaker, rather than just continuing the song. Thus I basically need a way to trigger UE4 to play a sound file once, and keep looping it, and the player character will hear it out of whatever speaker is in range for the attenuation.
I’ve tried this with both ambient sounds, and also a blueprint which groups a number of sounds. I felt the blueprint worked perfectly earlier today, but now it’s back to being a cacophony of restarting audio.
in the MS graph go to source or Metasound where the round gear is (do not have UE under my eyes now) On the bottom left there is a menu, at the end you should find a menu where you can manage these settings
check this video from dan Reynolds Basic MetaSound Setup Including Looping or Non Looping Configuration - YouTube
Thanks, sorry to be a pain but what is the MS graph, i have opened the cue, and there isn’t a menu at the bottom left. With the video im not sure how to open what the video starts on. sorry to be a pain, just wanna get this in my game
let us start in understanding how you are playing back the audio file. Which method are you using? You got multiples, from legacy sound cues, to classic 2dsound node, to Metasound system. In all three you can set this option of “play when silent”, you just need to find where the settings are. If you are just throwing the audio file in the editor (not reccommended) you could even access the settings of the sound file by double clicking on it from the editor menu where the file is. for MS graph I intend where one can create and edit Metasounds assetts. hope this will guide you somewhere
so what I’m trying to do is have speakers, I have modeled some and now I want to add a cue with attenuation so when you get close to it it gets louder, but it keeps looping. I have been trying by just right-clicking the wav and creating a cue then dragging them onto the speakers but I get that problem. I cannot seem to find the play when silent tick box anywhere.