Same settings, different results. Overlap

Hi, i have a wheeledVehicle pawn that is controles by the player, and i want that when i hit a person character that person moves because of the collision.

I tried to do this with a hit but the moment i turn physics on the perdón becomes a ragdoll,so i decided to use an overlap,then turn on the physics and add some impulse for good measure, the weird thing IS that my capsule can’t feel the overlap, i had to add a box

Beforehand, i had generate overlap events in both and overlapAllDynamic in collisions,so both should behave the same,but only the box worked.

Now It works but i dont like adding unnecessary things, can someone explain me why this happens?, and also, why the ragdoll when i turn on physics?