Same "maximum" representation value in a float single/double pressure Blueprint?

According to the UE5 documentation, the single precision float is limited to approximately 7 digits, while the double precision float is limited to approximately 16 digits.


Although he overflows having 40 “9”, I wonder why the two mark the same. I’m curious. Is there a maximum that both can represent and can show the same rounding value?

What happened to being able to modify pin by pin, instead of modifying them all at once in version 5.2?
Although it is maintained to edit pin by pin once connected. I guess it’s an improvement…

The difference between converting to float single precision and converting to float double precision in UE5.2 Blueprint is that the former converts a 32-bit number to a 32-bit floating point number, while the latter converts a 32-bit number to a 64-bit floating point number. This means that the double precision float can represent larger and more precise numbers than the single precision float, but it also takes up more memory and can be slower to process.

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