Same material, different appearance? + light bleeding

So I fixed the problem, it was because I was building at preview mode. I never bothered to do anything higher than preview quality because if it was wrong at preview, then it would be wrong at higher qualities right?

Lightbleeding at preview:

Medium onwards fixes it:

High:

Production (160 mins for a single build though)

Looks like I’ll be using Medium quality for testing from now on