I have an action “A” that’s triggered with the “V” key, which is in the Level BluePrint.
I would like to trig another action, “B”, which is inside another BluePrint and with the same “V” key but it doesn’t work.
While the action A is activated correctly, the action B does nothing.
“A” is a switch between 2 bp_Character that are placed in my level :
Hello,
i use my left click mouse to different events on line trace. I use cast to “usable items” parent. When cast failed i use cast to “activable items” parent then i use "cast to “character_master” parent. on cast failed i do a generic action (firing ^^) it works fine. You can have all your cast to by creating a variable or by “get all actors” if you don’t have a direct choice from your blue wire.
Just click on an input node in the graph area(Say Input Z), & the details tab (shown in picture) will be visible, then disable Consume Input.
Edit: I tried it & it works, amazingly. Just be careful in using, to ensure you do not trigger something you do not wanted, or waste fps on events that you do not need.
If you do not need to pass input anymore to the BP, you can call the Disable Input function node, so the BP actor do not waste extra computer performance.