Same FPS in Project After Upgrading Graphics Card From 2080 to 3090Ti

Good thinking! I was watching a lot of youtube videos and turning things on and off I didnt reaaally understand. Been following William Fauchers videos on UE5 setup and debugging issues with Lumen and Nanite. Let me check my settings, I believe I have hardware raytracing turning off because of a nanite issue I was getting with shadows on far off objects being lower quality becuase they used the base nanite mesh as a source for the shadow.