Same color in Blender, but a different shade in Unreal?

Guys, my texture has the same color as the one I painted my model with Vertex Paint in Blender, but after importing it into Unreal it’s different.

Blender:

Unreal:

Hello there @mmayk!

Yeah, you are encountering one of the common shenanigans between UE and Blender. It can be quite annoying, as multiple effects can cause it. The very first thing to check, is to ensure that UE is using your vertex color, and not another value. When importing, double check that “Vertex Color Import” is set to “Replace”, which will force UE to use the colors from your FBX (the default is usually set to “Ignore”).

Next, in Blender, set your render properties to Standard before exporting the file, as some builds are set to Filmic by default. And in UE, open your texture settings, and disable “sRGB”.

For further details on the process, please check the following video guide.

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Thanks, I switched to Standard and disabled the sRGB texture and it worked.

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