Same blueprint for multiple objects

Hello everyone i started to play with UE4 this week, and im modeling and designing a VR level (still on blockout phase),
So i have multiple objects on the table (image attached) where the user should grab them, i wonder if i can use the same blueprint for all those objects by only changing the static mesh component (if this method is possible how do i assign a single blueprint for multiple objects) or should i create a blueprint for each object.
Hope you can understand my question, Cheers.

You can create an actor that has the static mesh variable instance editable and exposed on spawn if all you want to change is the mesh. That way you can place it in world and change the mesh through the editor or spawn from another BP or lvl bp and be able to edit the mesh from there/at spawn.