I’d like to get into the UE4 marketplace, however, I’d love to see some statistics as well.
I’m looking at some of the content already in place and a lot of it looks great. Yet, the prices seem rather low.
If only (at time) UE4 has, what, 20k subscribers? How much content is actually selling. That’s really not that big of a market; right?
For example, the new Medieval Tavern Inn is only selling for $40.00. It looks great and it looks like a lot of work went into developing it.
If it only sells, say 100 copies in a year (which I think would be rather good). That’s $4,000.
Then Epic gets their cut and then on top of that, taxes. So in the end, the seller ends up with $2,000?
Probably not worth the trouble for a lot of Content creators, right?
Now, if the Medieval Tavern is selling 100 copies a week, then, it’s more than likely worth making content for the Marketplace.
If anything, a ball park figure would be nice so we content creators could know how much time to spend on making assets.
Also, price control. (Sorry if is already in place)
A content creator is going to get much further along with $4,000 in sales in a place like Poland, Cambodia, Alabama as opposed to someone living in Los Angeles, London or New York.
I understand competition in pricing, that’s just the way it is sometimes, but some Creators could easily undercut everybody and just turn most Content Creators away indefinitely.