Sales model against game and asset piracy.

What I wonder is, how much can we reduce piracy of marketplace assets (source data) if sales are reduced to B2B and customers of choice. It should really be up to you as a seller. If you sell only to businesses of X employees with a certain reputation in your country, good for you :slightly_smiling_face: .

Discussing the possibility of reducing piracy as a result of being able to choose your customers, instead of putting your product out there for anyone to buy. A business to business approach or at least being able to do business only with ones you desire to do business with (think of public reputation, business size, contract varations etc.). Linking the discussion on the FAB Marketplace topic.