Create breathtaking oceans, crystal-clear tropical beaches, mirror-like forest lakes, and fast-flowing rivers in seconds! Built natively on Unreal Engine 5's physically-based SingleLayerWater shading model, this pack combines a powerful Master Material with a 1-Click Smart Controller Blueprint (`BP_Smart_Water`).
Key Features:
*1-Click Smart Water Blueprint (`BP_Smart_Water`):** Simply drag and drop into your scene and switch between 5 Ready-to-Use Water Presets from a single dropdown menu:
1. Deep Ocean (`MI_Water_Ocean`): Deep scattering, rolling cross-wave swells, and dynamic shoreline foam.
2. Tropical Caribbean (`MI_Water_Tropical`): Crystal-clear turquoise shallow water with vibrant coastal foam.
3. Calm Forest Lake (`MI_Water_Lake`): Mirror-like surface reflections with subtle wind ripples.
4. Flowing River (`MI_Water_River`): Directional high-speed current, fully compatible with UE5's built-in `WaterBodyRiver` spline system!
5. Stormy Rough Sea (`MI_Water_Stormy`): High-amplitude cross-waves and intense whitecaps.
*360° Visual Flow Compass & Manual Override:** Enable the `Manual Settings` toggle on `BP_Smart_Water` to rotate a visual 3D compass arrow (`0° - 360°`) and watch the water current automatically flow in the exact direction of the arrow!
*True Two-Sided Underwater Support:** Fully configured two-sided shading so players and cameras can dive underwater and see the surface waves from below.
*100% Seamless Tessendorf FFT Normal Maps:** Custom-generated 2K mathematically seamless ocean swell, capillary wind ripple, and lacy cellular foam textures—zero StarterContent dependencies!
*Optimized Subdivided Water Mesh Included:** Includes `SM_Water_Plane_Subdivided` (64x64 grid, 8,192 triangles) engineered for smooth World Position Offset (WPO) dual cross-wave displacement.
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Technical Details:
*Shading Model:** `SingleLayerWater` (Two-Sided Enabled)
*Number of Master Materials:** 1 (`M_Water_Master`)
*Number of Material Instances / Presets:** 6 (`MI_Water_Ocean`, `MI_Water_Tropical`, `MI_Water_Lake`, `MI_Water_River`, `MI_Water_Stormy`, `M_Water_Master_Inst`)
*Number of Blueprints:** 2 (`BP_Smart_Water`, `E_Water_Type`)
*Number of Meshes:** 1 (`SM_Water_Plane_Subdivided`)
*Number of Textures:** 3 (`2048x2048` 100% Seamless Normal & Foam Maps)
*Supported Development Platforms:** Windows, Mac, PS5, Xbox Series X/S