Sahara Caravanserai

I created a detailed Caravanserai environment set in the Sahara, using Unreal Engine 5.3 to showcase my skills in level design and set dressing. The landscape was a highlight of this project, crafted with unique sand materials from Quixel Bridge to bring the desert’s shifting sands to life. Modular assets were modeled in 3ds Max, unwrapped in Maya, and textured using Substance Painter. For additional elements, I incorporated assets from the Meshingun Studio’s Bazaar Pack, including trees and market details, to enrich the scene’s atmosphere.
wtach the 4k render:




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Hi there @NutsHero1,

Hope you’re well and having a wonderful week so far :slight_smile:

Just wanted to pop in and say this looks stunning. The lighting, specifically, impressed. Every detail looks polished and thoughtfully crafted. How long did this take to create if you don’t mind me asking?