saeid gholizade - ReScatter

I have some good news, you probably remember my tool, Physical Layout.

A lot of you are using it to scatter objects physically in your map.

It has been downloaded more than 200,000 times.

I know it feels good working with it, and sometimes it messed up your maps, but I learned my lessons, and made a totally new one using the new Unreal interactive UI framework and Chaos Physics, and it doesn't change your object's state while using it.

Now I am so thrilled to announce ReScatter 1.0.

Now it is a robust and modern looking tool, it also has a few new features, such as scattering objects in a shape volume like sphere, cube, circle, and even on a spline curve.

You can save your reference meshes and brush settings as a preset and use them later.

It also supports Unreal's Undo Redo system.

Hope you enjoy Rescatter and support me with this one as well.

Tutorial:

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Thank you! Exactly what I was looking for. Keep up with your great work! :slight_smile:

I want to add those cashew nuts inside something (like a glass recipient) but I’m having issues.
The collision is set ok for the object and cashew nuts.

Could you please help me on that?
Thanks!

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I just purchased this. Was about to say please make a video! Then saw you did! Awesome!
Hello, I just installed it into 5.6 but nothing is in the Mode drop down. I cannot find this tool? Please help.

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I was able to get it up. Nevermind.

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Can you please add a bit z offset to your brush ro make them drop from higher, also can you please try to use a “Complex as simple collision” for the cub to make a better collision, seems like with that many convex shapes as collision there might be holes that let nuts pass through, specially that they are tiny.

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Hey, thanks for your reply.
I already tried that but the cashews are still passing through the object.