Sanctum of the Lost Divine
Hello, My Name is Michael N and I just wanted to show case a 2-month long project I’ve been working on Unreal Engine 5.3.2 and Blender
I hope you all enjoy!
Created with Blender, Unreal Engine, Z-Brush, Substance painter, Photoshop, and more!
I am a recent graduate and I have created every single piece EXCEPT: The purple flowers on the walls, Trees, rocks and grass I used Mega scans from the Unreal Engine Market place for just those things to compliment my work!
Tools and Techniques:
Blender, Z-Brush, Marvelous Designer: Used for detailed modeling, UVs, Sculpting, Cloth Simulation (for Curtains) and texturing. Exported to unreal engine 5
Unreal Engine: Utilized for lighting, rendering, and placing the scene together to bringing the cathedral to life. A mix between Lumen and Raytraced materials to make the scene as realistic as I can possibly can!
Substance painter, Sampler and Photoshop: Custom Trim sheet usage for optimization purposes, Baking High to Low meshes, texture enhancements, color grading and seamless build textures
If you are interested, I will be implementing these techniques throughout my series: https://www.youtube.com/@lostinthehyperverse
This scene is an example what I can do with the array of tools, software and techniques I have learned!