Sacre Bleu! - A musketeer game

Hi and Achilleon!
Thanks for kind words!

About the combat system, yes, I am working to implement a power-charge to deal more damage. I also want to make a system to K.O.(punch out) your opponent when he is low on health.
And then of course there should be different types of enemies (axe-guards etc) which requires different play-styles. Where you will dodge/roll/slide more than fence.
Blueprinting all this is amazingly fun :slight_smile:

Trying to screen this trailer on an indie-meetup in Vancouver today.