I’ve been working on this (part-time) since last October, learning Unreal as I go.
I’m doing this on my own, but Unreal makes the dev-part real easy with bluescript and clever tools.
Loving the trailer music, art and animation - it works so cohesively together! Very cute and appealing. I’m interested to know more about the combat system, from the UI I’m guessing you can charge your strokes which may affect your hit rate or parry?
About the combat system, yes, I am working to implement a power-charge to deal more damage. I also want to make a system to K.O.(punch out) your opponent when he is low on health.
And then of course there should be different types of enemies (axe-guards etc) which requires different play-styles. Where you will dodge/roll/slide more than fence.
Blueprinting all this is amazingly fun
Trying to screen this trailer on an indie-meetup in Vancouver today.
[MENTION=212585]Stein Lotveit[/MENTION] Congrats on getting featured, that’s awesome! Your plan for the combat sounds really good too, can’t wait to see it implemented