's Instanced Static Mesh Editor
I added a new feature to my Vertex Snap Editor Plugin which is an optional plugin that comes with my Vertex Snap Editor Plugin!
**Super-Efficient Way to Render 1000s of Meshes!**
In this video you can see my frame rate go from 9 fps with 1500 static mesh actors in the scene, back to over 100 fps, with the simple press of a key! And all the geometry in the level is preserved!
You can now easily create a super efficient instanced static mesh from a selection of regular static meshes, and also undo the process to make individual edits!
**I explain everything in the video!**
Entire C++ Code in Download
I include my plugin’s entire C++ source code, including the new feature, in my plugin download!
**Installation Instructions**
https://wiki.unrealengine.com/%27s_Vertex_Snap_Editor_Plugin#Installation
Enjoy!
PS: Make sure to get my latest plugin version, it includes a fix for maintaining vertex shape choice as well as current vertex scaling (change vertex scaling with and ] keys)