's Vertex Snap Editor Plugin, Download for You!

I’m messing with procedural mesh generation (see the wiki page I wrote: A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums). In my example, I’m using a lathe algorithm to spin a polyline. I’d like the user to be able to modify that polyline and see the result directly. I was wondering if there were some useful bits in your code that I could reuse to draw handles and such in-game, or is it too tied to the Editor itself?