I’ve been spending days and days trying to get something that looks close to .
I have absolutely no idea how you did , even after reading all your posts , all your settings, dissecting all the scenes you so kindly shared with the community.
How are you able to get such nice dark shadows under the airconditioning machines without a strong (sun)light precence in the scene , for example.
How on earth do you get everything so sharp ?
Is there a postprocessing volume doing some contrasting work , or is plain vanilla UE4?
Fair enough, but then, in the spirit, and as an omage to the authors selfless gift, providing the source/changed scenes seems like an equally fair trade off.
I don’t plan on using your content for reals, but I thought I’d mess around with it in my hobby project! I kind of butchered the scene, I put minimal effort into migrating the assets and the original scene is super-tiny so I had to kind of scale it up and mutilate it a bit… but you’ve inspired my goals for environments!
v=Wjq3thcPsjs
PS: I’m amazed by how simplistic the scene really is! Just gorgeous textures and great composition!
It’s s shame the snow trees do not make use of LoDs. It could increase performance significantly.
[/QUOTE]
why a shame ??? is an Environement & Lighting Artist . and as an hobby He decided to make beautiful scene . His goal is to make things look gorgeous ( when he made those scene , Probably the reason why he use UE4 is because it as one of the best / versatile / and complex real-time rendering engine with all the flow graph and shaders… I think that for him the most important is that it look good and run in real-time .
I really admire everything you’ve done, . Your works have been a massive inspiration as well as motivation for learning UE4.
Could you possibly comment on how did you implement wind inside projects? I seem to get no wind with content using WindDirectionalSource during Matinee Movie.
Hi and thank you all !
*
Sunchaser :
How are you able to get such nice dark shadows under the airconditioning machines without a strong (sun)light precence in the scene , for example.
How on earth do you get everything so sharp ?* You need to lower the “Static Lighting Level Scale” value under Lightmass settings (I think I use 0.35 for image).
EvertL :
Could you possibly comment on how did you implement wind inside projects? I seem to get no wind with content using WindDirectionalSource during Matinee Movie. You need to wait like 20s before the wind is fully active.
*golemsmk :
Can I have a question, how much RAM do I need to run project? I have 32GB of RAM but look like it’s not enough, run out of RAM all the time :(. *
**Weird, I have only 24Go …
**