's stuff

Wow !!! Oo
Thank you all !!!

It really took ridiculous proportions :slight_smile:

Here’s a small “breakdown” image that show how I made the grounds in the last scenes.

://tof.canardpc/preview2/af27cb52-a55c-41a2-bd07-22414b7d4e67.jpg

For the rendering part, well, I don’t really know what to say.

The setup is really basic :

  • atmospheric fog : default parameters (with colors change according to the mood)
  • exponential height fog : default parameters
  • movable directional light : default parameters with different value for intensity and temperature according to the mood
  • movable skylight : I just change the sky distance threshold to 1 and uncheck the low hemisphere is black (so I get some fake “bounce light” from the ground)
  • postprocess volume : I use the new tonemapper (r.TonemapperFilm 1) and make some color correction with the new “color grading” section of the post process volume (no lut time)
  • camera : I use the new “circleDOF” :slight_smile:

And that’s all, no lightmap, no dfao/gi, no lpv. With a very simple scene you don’t really need , but more complexe your scene is more you need kind of stuff (especially good sky occlusion for exterior).