's Particle Toolkit Vol. 1

[=“Cape_Olive, post:38, topic:63849”]

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Would it be possible to change the particle effects to play on loop, rather than just starting and disappearing? For example, I am trying to use the “Par_FlowerBulb” as a test piece. I am assuming I have to go into the “BP_FXLoopActor”. And what do I need to change in it? It says template and static mesh, but it didn’t work for me.
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Not trough the blueprint at least, you’d need to change the lifetime in the emitter itself: Creating Visual Effects in Niagara for Unreal Engine | Unreal Engine 5.1 Documentation
But if you set that to infinite/zero it wont fade in because it uses all sorts of “over life” modules.
You’d need to either control the shader trough a blueprint to make it appear, or give the flower a crazy long lifetime and tweak any “over life” value accordingly.

while not fully related, for another pack someone asked me how to increase the lifetime on a mesh, and I made this video:
https://.com/watch?v=KLpCjGqPAzw that should get you going.