's Multi-Threaded Dynamic Pathing System, Full Physics Support

pure fun :smiley:
and a nice system by the way.

If your AI attacks other units though, from a technical standpoint, it would be more efficient for all to attack one target until it is dead, thus decimating the enemies damage-dealing power. But since the poor helpless castle can’t fight back…

next step: add towers that shoot and thus are priority targets? :smiley: