's Multi-Threaded Dynamic Pathing System, Full Physics Support

's Physics Character Pathing System

One of my favorite AI Victories!

I overrode and rewrote large portions of Epic’s Character AI Pathing system to work with physics simulating characters!

There’s no native support for , but using some of my own functions that I’ve been writing for my physics multiplayer game, I was able to do it!

Epic very nicely exposed as virtual all the functions I needed to override, thank you Epic!

Here is the result!

https://youtube.com/osC5GI_t7Ic


**PhysX Creature That Can Navigate the UE4 World ~ Evolution**

I then evolved system into my own game here:

https://youtube.com/d7mAhStMABo

PhysX Creature Navigating In Dynamically Generated World

core C++ coding research then enabled me to do what you see in video with my in-game level editor and some physx-simulating ball creatures!

https://youtube.com/DtTN52_oTfQ

:heart: