's Physics Character Pathing System
One of my favorite AI Victories!
I overrode and rewrote large portions of Epic’s Character AI Pathing system to work with physics simulating characters!
There’s no native support for , but using some of my own functions that I’ve been writing for my physics multiplayer game, I was able to do it!
Epic very nicely exposed as virtual all the functions I needed to override, thank you Epic!
Here is the result!
https://youtube.com/osC5GI_t7Ic
**PhysX Creature That Can Navigate the UE4 World ~ Evolution**
I then evolved system into my own game here:
https://youtube.com/d7mAhStMABo
PhysX Creature Navigating In Dynamically Generated World
core C++ coding research then enabled me to do what you see in video with my in-game level editor and some physx-simulating ball creatures!
https://youtube.com/DtTN52_oTfQ