's Multi-Threaded Dynamic Pathing System, Full Physics Support

's Physics Character Pathing System

One of my favorite AI Victories!

I overrode and rewrote large portions of Epic’s Character AI Pathing system to work with physics simulating characters!

There’s no native support for , but using some of my own functions that I’ve been writing for my physics multiplayer game, I was able to do it!

Epic very nicely exposed as virtual all the functions I needed to override, thank you Epic!

Here is the result!

https://youtube.com/osC5GI_t7Ic


**PhysX Creature That Can Navigate the UE4 World ~ Evolution**

I then evolved system into my own game here:

https://youtube.com/d7mAhStMABo

PhysX Creature Navigating In Dynamically Generated World

core C++ coding research then enabled me to do what you see in video with my in-game level editor and some physx-simulating ball creatures!

https://youtube.com/DtTN52_oTfQ

:heart:

Very awesome AI pathing projects thanks for sharing.

Was looking over the thread, and could possibly be pretty useful to me, as I am always in search of the next optimization. In regards to the cow mesh + animation, are your cows able to do :?

https://youtube.com/aFxquCZehFk

I loved the backflip at the very end :slight_smile:

Also the sub-dividing cows were great :slight_smile:

Ramas the man as always.

Would be nice to see some code, though. Or pseudocode.

I’m working with root-motion based locomotion at the moment, and snippets would help.

Hee hee! Very nice to hear from you !

:heart:

:slight_smile: Thanks

great work~
but, where is the code or built plugin?..

Yeah, that would be perfect if you can share or sell your system, :slight_smile:

so did die?