Is anyone else having problems downloading these assets? I click on download and nothing happens. I’ve even created a Yandex.Disk account, copied the assets to my account and still can’t download them. Anyone else?
This is exactly what I needed! I have a couple cameras in my scene that I want to toggle to. I have one to walk around the scene, then I want to toggle to this one to spin 360 around the exterior. But when I toggle to this camera, I lose my control to spin around. The only way it will work is if I autopossess this camera. How do I set up the controller to be able to spin around after toggling?
Nice work. This makes things a lot easier and gives some good consistency.
Hello. How do you change cameras? Are you using “possess” function?
Oh, I was using the Set View Target with Blend. Using the Possess function seems to allow the cameras to work. Thanks!
Thank you! This blueprint really helpful.
Thank you very much!.. Is there a way to add “pinch to zoom” option for mobiles? can I get any BP guide?
and when I’m clicking the object to focus, there is an error message “PIE:Error: Error Blueprint Runtime Error: Accessed None trying to read property FocusedItem from function: ‘ExecuteUbergraph_Cam’ from node: SetActorLocation in graph: EventGraph in object: Cam with description: Accessed None trying to read property FocusedItem”.
how can i exlude some objects from zooming by click? thanks!
There is no such functionality. You must add it by ur own.
Add an array of objects, and Onclink, perform a search inside that array for pressed object. If object was found, do not move the camera.
thank you!
sorry, but i can’t do this((( can u show me the blueprint example? many thanks!
and why does Skeletal Meshes not clickable?
Maybe there is no collision on it.
What about an array ob objects…
You do it like this:
So set an array to be editable from viewport and select actors you want to exclude
Hello,
Thank you for the Orbital Camera style ! very usefull, How can I add a pan option with MMB?
Perfect! I just stumbled across this, thank you so much!
Thanks a lot mister for this very perfect camera. I have two interogations about it.
- the origin of the orbiter change when i double-click (I use widget and my button are controlled by double click). Do you know how to “fix” it (the problem and the origin…) ?
Hi Sorry another Blueprint Noob here.
Where do I set the distance of the camera to the target? Do I do that in BP of the stategycamera? if so where. Thanks for this! and thanks in advance. I would like to do a product exploded view animation. ThankS Rich
Hi everyone! First of all thanks a lot for the camera asset, It is awesome! But… I have an issue can’t solve…
I have two levels, one is just the menu and the other is my scene with the OrbitCamera. The thing is when I am in the OrbiCamera edit level and I press play, everything works ok but, when I open the menú and press the button for going to the Orbit camera level… The controllers don’t work! I have realized When I set the auto Possess player in Player 0 you can see from the camera but controllers don’t work but if you set the Possess player in Player disabled you don’t see from the camera but controllers work…
Can anyone please help me I have no idea what is going on!!
Thanks a lot!
Hi,
I´m wondering how to add limits to camera movement. Tried to add clamp -node to “camera limits” -section in the blueprint of the camera, but no luck. Got that working with the zoom, but not with axises. Anyone can help with this. I´m basically trying to make a cam that can move only in certain limits (around product). Also can´t get the zoom-clicked mesh to work properly, always zooms to same place (origin of the scene).
Thanks!
Mikko
@**kandeep **
‘ExecuteUbergraph_Cam’ from node: SetActorLocation in graph: EventGraph in object: Cam with description: Accessed None trying to read property FocusedItem".
Change 'focus to the object" to look like below. You need to check for a hit before running the function